Экзамены играючи. Playing exams
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Тематика:
Английский язык
Издательство:
ФЛИНТА
Год издания: 2018
Кол-во страниц: 138
Дополнительно
Вид издания:
Учебное пособие
Уровень образования:
ВО - Бакалавриат
ISBN: 978-5-9765-4028-6
Артикул: 776335.01.99
Данное пособие представляет собой коллекцию игр для подготовки к международным экзаменам (напр. IELTS, TOEFL), а также к единому государственному экзамену по английскому языку. Кроме того, большое количество игр можно применять для закрепления грамматических и лексических навыков учащихся. Книга состоит из четырех частей, в каждой из которых рассматривается одно из языковых умений (Listening, Reading, Writing, Speaking), а также навыки, которыми необходимо овладеть для успешной сдачи экзаменов. Для овладения языковыми умениями предлагается подборка игр с подробным описанием подготовки и хода игры, в конце книги предлагаются ксерокопируемые материалы. Каждая игра занимает от 10 до 30 минут и может быть использована на заключительном этапе урока, либо как повторение пройденного материала. В конце пособия предлагается наглядная структура изложения материала, которая помогает преподавателю подобрать необходимую игру в соответствие с академическими требованиями. Книга рассчитана на преподавателей, готовящих к сдаче экзаменов, учеников старших классов и студентов ВУЗов, а также всех, интересующихся английским языком и игровой формой его изучения.
Тематика:
ББК:
УДК:
ОКСО:
- ВО - Бакалавриат
- 44.03.01: Педагогическое образование
- 45.03.02: Лингвистика
ГРНТИ:
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Е.А. Филимонова А.Р. Рюкова Д.Р. Валиева ЭКЗАМЕНЫ ИГРАЮЧИ PLAYING EXAMS Учебное пособие Москва Издательство «ФЛИНТА» 2018
УДК 811.111(075.8) ББК 81.432.1я73 Ф53 Ф53 Филимонова Е.А. Экзамены играючи. Playing exams [Электронный ресурс] : учебное пособие / Е.А. Филимонова, А.Р. Рюкова, Д.Р. Валиева. — М. : ФЛИНТА, 2018. — 138 с. ISBN 978-5-9765-4028-6 Данное пособие представляет собой коллекцию игр для подготовки к международным экзаменам (напр. IELTS, TOEFL), а также к единому государственному экзамену по английскому языку. Кроме того, большое количество игр можно применять для закрепления грамматических и лексических навыков учащихся. Книга состоит из четырех частей, в каждой из которых рассматривается одно из языковых умений (Listening, Reading, Writing, Speaking), а также навыки, которыми необходимо овладеть для успешной сдачи экзаменов. Для овладения языковыми умениями предлагается подборка игр с подробным описанием подготовки и хода игры, в конце книги предлагаются ксерокопируемые материалы. Каждая игра занимает от 10 до 30 минут и может быть использована на заключительном этапе урока, либо как повторение пройденного материала. В конце пособия предлагается наглядная структура изложения материала, которая помогает преподавателю подобрать необходимую игру в соответствие с академическими требованиями. Книга рассчитана на преподавателей, готовящих к сдаче экзаменов, учеников старших классов и студентов ВУЗов, а также всех, интересующихся английским языком и игровой формой его изучения. УДК 811.111(075.8) ББК 81.432.1я73 ISBN 978-5-9765-4028-6 © Коллектив авторов, 2018 © Издательство «ФЛИНТА», 2018
ExamGamesPhotocopiable About the book Exam preparation is a challenging experience, which requires a lot of effort and considerable amount of time. Some courses last up to more than half a year. Another point is the difference in students’ knowledge and skills necessary for this or that exam. Thus, teachers face various problems while lessons preparation: they should improve students’ general knowledge of the language and/or different aspects of it, on the one hand. On the other hand, teachers should cover and train all the involved skills which can differ greatly from one exam to another. As the research shows, even people with high level of the language knowledge can hardly get top marks unless he/she has done preparatory work. The aim of this book is to use games as one of the most useful and productive ways of teaching for exams. Games present an interesting activity of reaching a certain goal. There are several types of games. They can be played in the form of individual or group challenges. As a rule, time and the number of participants limit them. Each game in this book is created to train a particular skill or several of them. At the end of the book, you can find a structure list which clearly depicts the skills trained by games presented. Another advantage of using games is that they provide a friendly atmosphere and motivate students to consider exams as an interesting, although challenging, activity, rather than a stressful experience. There are several benefits of this book which applies a new approach to exams preparation. All the materials used in the book have a similar level of difficulty presented in exams. However, at the same time, games can be practiced with students of all language levels. The book contains many skills integrated tasks, as well. And there is one more feature: games can be played during different parts of a lesson: either it is a warm-up, feedback or review of relevant vocabulary and grammar. As for the structure of the book, it is divided into listening, reading, writing and speaking parts. Each part presents and trains the main skills required for exams. This is a useful way to practice and check students’ capabilities. Acknowledgements The authors would like to thank, first and very much foremost, Sue Davies, IELTS Stakeholder Relations Officer and Claire Hunter, Principal of the Edinburg School of English, for the greatest opportunity to attend the Eastbourne British Council IELTS Teacher Workshop and get acquainted with friendly British teachers. They inspired us to start writing this book and to let candidates of various exams and their teachers have some fun while preparing. We are also grateful to our colleagues, talented teachers and enthusiasts, for acceptance, support and help. For several games the material was taken from free IELTS preparation resources and free resources of Federal Institute of Educational Measurements, Russia. https://ieltsforfree.com http://www.fipi.ru
ExamGamesPhotocopiable LISTENING Any examination both international and local aims at testing listening comprehension. The procedure is generally challenging and proves to be truly stressful. Students are exposed to the listening materialjust once, though in certain formats they are lucky to have a second chance to proof-listen or just to catch up on the missing assignments. The following chapter aims at integrating game aspects in the process of exam preparation to alleviate the stress and build positive conditioning to the listening section. Every skill necessary to succeed is worked out with the help of particular class games which are to supplement the conventional drilling and testing discussion. Skill 1. One-time listening. For some examinations it is required to listen to the information only once, for those with listening two times skill is still necessary as it allows time to checking. Game: Guess who? One-time listening skill, introduction or review of grammar and vocabulary Type of activity Small groups, memory game, drilling and production, accuracy. About 15 min. Function practiced Listening comprehension, phonetic and memory training, introduction or general review of grammar and vocabulary. Materials and preparation Photocopy one set of cards for each game. Cut each worksheet into separate cards. Explain that the aim of the game is to win cards by guessing the speaker correctly. The player to guess all the speakers is the winner. How to use the game Students play the game in turn. First one of the players is blindfold and others are offered a card from the pile, the students read the content of the cards and the blindfold player has to repeat everything said and name the player who uttered it. The objective is to retain the exact contentand guess the speaker; it brings the blindfold 2 points. The game can be played in rival teams: a player from the rival team is blindfold and guesses the manes of the opponents. The value of the game is in getting the students exposed to a single topic vocabulary, getting used to academic style and having fun as the teacher can make somewhat funny and weird sentences to relax the students. Monitoring and feedback The teacher is to offer the same cards for each team for each round and assess the final version repeated. The teacher then gives a point to the winning team. The game can be played as a warm-up every lesson and may integrate words, collocations, sentences and paragraphs. It can be employed to drill particular vocabulary or grammar structures. Here we offer sample content for the game and an empty grid that the teacher or students can fill out with the material under study.
ExamGamesPhotocopiable Skill 2. Multiple-choice questions. Donot choose an option just because you hear a word from it. Think about the whole meaning of what is said. Game: Bang game One-time listening skill, generalizing, vocabulary matching Type of activity Small groups, matching game, production, accuracy. About 10 min. Function practiced Listening comprehension, phonetic training, introduction or general review of vocabulary. Materials and preparation Photocopy one board for every student. Explain that the aim of the game is to win points by choosing the right option. The game comprises two stages. How to use the game First students take some time to make 5-10 sentences with some of the words in the list, number them and have them checked by the teacher. Then one by one the students read their sentences for their partner saying “Bang” instead the word from the list. The listening partner has to number the words in the order he/she hears them “banged”. The partners then compare the order. Monitoring and feedback The teacher is to offer feedback on the sentences made andexplain the difference between the words confused. The teacher then compares the number of points and announces the winner. Skill 3. Transformation in multiple-choice questions. Sometimes in multiple-choice questions you have to complete a half sentence with one of the options. If you change the first half into a question it often makes it easier to choose the right answer. Game: Ring the bell One-time listening skill, factual information comprehension, content matching Type of activity Pair work, matching game, production, accuracy. About 10-15 min. Function practiced Listening comprehension, phonetic training, factual information comprehension, introduction or general review of vocabulary. Materials and preparation Photocopy one board for every student. Explain that the aim of the game is to find as many matches as possible providing arguments for the decision. Bring a bell to signal the right match. How to use the game
ExamGamesPhotocopiable Students work in pairs. The preparatory stage implies that they make up questions from the statements on their cards, thinking about certain details (using active vocabulary). Then Student Areads5 questions one by one specifying all information written. Student B has to recap what was reported in echo questions and suggest a match from his/her list. He/she should also provide arguments for the choice. If Student B fails to find a match within 60 seconds, Student A ticks the candidate and his/her point. If Student B offers the right match Student A rings a bell. The students change their roles and eventually count the number of right guesses. Monitoring and feedback The teacher is to monitor the way the information is presented and echo-questions are made. When the game is over the teacher may ask the students to present their matches with arguments and nominate for the most original/ beautiful/ contradicting/pragmatic couple with extra points given. Skill 4. Option selection. You will hear some reference to all the options in the list, but some of them will not be an appropriate answer to the question. Listen to everything the speaker says before you chose an answer, in order to be sure that you are selecting the correct options. Game: Crazy stories One-time listening skill, introduction or review of grammar and vocabulary Type of activity Small groups, matching game, production, accuracy. About 25 min. Function practiced Listening comprehension, phonetic and memory training, introduction or general review of grammar and vocabulary. Materials and preparation Photocopy one set of cards for each game for every team of 4 students. Cut each set into separate cards.Photocopy one Guess-list for every student for every game. Explain that the aim of the game is to win cards by guessing correctly more endings than competitors. How to use the game Students get an ending for a funny story and they take time to write the beginning. Then all the students get the Guess-list of all the ending and by listening to their partners they have to identify which ending everyone was supposed to write for before the story finishes. The presenter is NOT supposed to read out the ending. Monitoring and feedback The game can be played as a warm-up every lesson and may integrate words, collocations under study. It can be employed to drill particular vocabulary or grammar structures. We suggest playing this game weekly; it develops writing and speaking skills a lot. The worksheet contains more than four story endings. Skill 5. Multiple choice. The appropriate strategy for doing multiple choice questions is as follows. You may find it useful to cross out each option that you hear being eliminated. The options donot follow the order in which you hear them on the recording. So make sure that you read them all first and keep them all in mind as you answer the questions. To master this skill we offer the following game.
ExamGamesPhotocopiable Game: Secret Phrase One-time listening skill, introduction or review of vocabulary Type of activity Small groups, searching, drilling and production, accuracy. About 15 min. Function practiced Listening comprehension, phonetic and memory training, introduction or general review of vocabulary. Materials and preparation Photocopy one maze board for each student and a story card for the reader in each team. Explain that the aim of the game is to be the first to go through the maze by crossing out the phrase you hear. How to use the game The game can be played between the teacher and a student or between students with identical maze sheets competing in their goal to get through the maze. The teacher or one of the students (the Reader) reads out the story only once in an appropriate tempo for the students. The players need to find a way through the maze by moving horizontally, vertically or diagonally from square to square. The objective of the game is to identify on which square you begin and on which square you finish. All the squaresare similar, but not fitting should be crossed out. Monitoring and feedback The game can be played as a warm-up to drill particular vocabulary or grammar structures. The content can be substituted with the lexis under study. Therefore we are offering a blank definition clues sheet and the maze board; they can be filled with the material under study by the teacher or students as a home assignment. The Start is B, the Exit is D. Skill 6. Matching. The words that you hear that give you the right answer may not be the same as the words on the page. On the other hand, you may hear the exact word from one of the options, but this does not necessarily mean that it is the right answer. To train the skill of accurate identification of the correct option we offer the following game. Game: Definitions exchange One-time listening skill, introduction or review of vocabulary Type of activity Small groups, matching game, drilling and production, accuracy. About 25 min. Function practiced Listening comprehension, phonetic and memory training, introduction or general review of vocabulary. Materials and preparation Photocopy one board for each student and use each block for a separate game. Explain that the aim of the game is to be the first to match the definitions read out by the partner with the given units. How to use the game
ExamGamesPhotocopiable The game can be played between the teacher and a student or between students competing in their goal to guess more words than the opponent. Students get the list of synonymous words which they need to define and write down the definitions in their pads. For a weaker group the teacher may provide dictionaries. When they are ready they in turn read out definitions for the vocabulary units and their rival has to write down the number of the unit he/she thinks is being defined. Then they compare the lists and count correct matches. Cards can be compiled with any synonymous rows under study. Monitoring and feedback The game can be played as a review or to drill particular vocabulary. The content can be substituted with the lexis under study. Skill 7. Map labelling It is very important to locate yourself in the right place. Game: Where am I? One-time listening skill, introduction or review of vocabulary and structures of directions Type of activity Small groups, matching game, drilling and production, accuracy. About 15 min. Function practiced Listening comprehension, phonetic and memory training, introduction or general review of vocabulary. Materials and preparation Photocopy one map for each student; there are two maps for two games. Explain that the aim of the game is to be the first to locate the destination on the map; every dialogue is to be timed to see which student took it shorter to locate the destination. How to use the game The game can be played between the teacher and a student or between students competing in their goal to locate more places than the opponent. In bigger groups students work in groups of three: 2 students do the talking and the third monitors the time. Before the game the students mark 5 locations to describe to the partner. Students in turn describe their location using active vocabulary: on the right/ left, opposite, behind. With more confident students it is advisable to define landmarks rather than name them, e.g. I’m right in front of the public entertaining place where you can watch some plays or performances (theatre). With weaker students exact quarters can be indicated. E.g. I’m in/next to/between Q3B. Monitoring and feedback The game can be played as a review or to drill particular vocabulary and listening comprehension. The teacher times the speakers and identifies the winner. Skill 8. Map labelling vocabulary It is very important to focus on what is a specific place rather than where something is. It is unlikely that the options will be referred to in exactly the same way as they are listed in the assignment. So students have to think in advance about how the recording might refer to the options.
ExamGamesPhotocopiable Game: What is it? One-time listening skill, introduction or review of vocabulary and structures of directions Type of activity Small groups, matching game, drilling and production, accuracy. About 15 min. Function practiced Listening comprehension, phonetic and memory training, introduction or general review of vocabulary. Materials and preparation Photocopy one map for each student. Explain that the aim of the game is to be the first to locate the destinations on the map; every dialogue is to be timed to see which student took it shorter to locate the destination. How to use the game As a home assignment the students are supposed to pin 3-5 landmarks on the map and make some researching about some interesting facts about these places. In the classroom the Student A describes his/her route to Student B or a group of students (who also have the same maps), the landmarks are not directly named though. The objective of the game is to trace the route described in the most accurate way. With more confident students it is advisable to introduce self-correction, e.g. I’m right in front of the Queen’s residence, oh no, I seem to be behind it. Monitoring and feedback The game can be played as a review or to drill particular vocabulary and listening comprehension. The teacher times the speakers and identifies the winner. Skill 9. Matching factual data Sometimes the correct option in listening may include all factual information mentioned. So students need to make sure that they hear all the information before they make a decision. Game: How often? One-time listening skill, introduction or review of vocabulary and structures of directions Type of activity Pair work, matching game, drilling and production, accuracy. About 10 min per game Function practiced Listening comprehension, phonetic and memory training, introduction or general review of vocabulary. Materials and preparation Photocopy one game board for each pair of students; there are 4 games to play, cut the board in 2 parts for Student A and Student B. The teacher can vary the contents following the topics the group is studying. Explain that the aim of the game is to identify the biggest amount of the factual information the partner is giving. How to use the game Students work in pairs. First they have 3 minutes to tick 2 options on their board that are to be correct and think about the way to present the factual information. Then Student A asks questions about the activity he/she has on the card, with question starters given. Student B has to mention all the options from his/her card in the way that the correct
ExamGamesPhotocopiable answer is signaled but not evident. Student A guesses the right answer. Then they swap. The winner is the one having guessed the biggest amount of options. e.g. Student A: How often do you do karate? Student B: Actually I practice it daily with my Monday and Wednesday classes starting at 7 and Thursdays and Tuesdays I practice in the morning. Though recently I’ve got a more flexible schedule. Monitoring and feedback The game can be played as a review or to drill particular vocabulary and listening comprehension. The teacher then may ask for the feedbackto practice Reported Speech structures or third person singular form. Skill 10. Note completion Students need to listen for words that indicate the structure of the talk (words like “first”, “next”, “finally”, etc.) as these will help to guide you through the notes on their pages. Game: Back to Back One-time listening skill, sequencing of idea, logical development of narration Type of activity Small groups, matching game, drilling and production, accuracy. About 15 min. Function practiced Listening comprehension, phonetic and memory training, production. Materials and preparation Photocopy one flow chart for each student. Explain that the aim of the game is tomake the most accurate drawing matching to the original. The teacher prints the blank flow chart for the students first draw their own picture story or process description and fill in the linkers they want in the boxes. Before the game the teacher can illustrate the activity by showing sample process diagrams for inspiration or with a weaker class ask the students visualize the same processes with their own linkers and pictures. The linkers can be printed out for each pair of students or just written out on the board. Alternatively the teacher can ask the students first to write on the board as many linkers as they remember. How to use the game Students sit back to back and Student A describes the process on his/her flowchart to Student B using the linkers indicated for each stage of the process. When the first drawing is ready Student B starts the description for Student A to draw. The drawing students are free to ask questions. Monitoring and feedback The game can be played as a review or to drill particular vocabulary and listening comprehension. ---------------------------------------------------------------------------------------------------------------Linkers consequently meanwhile in addition furthermore above all moreover apart from similarly unlike otherwise therefore finally as well as however except to sum up such as although in particular subsequently on the other hand so what’s more nevertheless